sound
I was in charge of the implementation of music and sound effects, working closely with the sound designer and music composer. For this task I used the Unreal Engine 5 built-in Metasounds tool.
Music manager
I created a music system that managed all the tracks, associated to each zone of the game and allowed to control the speed and transitions. Aditionally, an extra layer was added for combat music, with three levels of intensity.
This tool was created entirely using Unreal's visual scripting: Blueprints.
organic sfx and metasound sistem
Sound effects gain a great importance in Bugs N' Guns. From each unique weapon, to the varied enemy roster, every sound has to feel unique and organic. I implemented all sounds with the help of the programming team, creating metasounds presets as well as creating all the sound classes and managing sound settings.


sound examples
MUSIC
