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sound

I was in charge of the implementation of music and sound effects, working closely with the sound designer and music composer. For this task I used the Unreal Engine 5 built-in Metasounds tool.

Music manager

I created a music system that managed all the tracks, associated to each zone of the game and allowed to control the speed and transitions. Aditionally, an extra layer was added for combat music, with three levels of intensity.

This tool was created entirely using Unreal's visual scripting: Blueprints.

randomized music loops

Eight different tracks were designed, one for each zone of the game. In order to avoid repetitiveness during long combat sections each track was implemented using an array of sound layers that played with designed randomness, creating a seemingly infinite track

organic sfx and metasound sistem

Sound effects gain a great importance in Bugs N' Guns. From each unique weapon, to the varied enemy roster, every sound has to feel unique and organic. I implemented all sounds with the help of the programming team, creating metasounds presets as well as creating all the sound classes and managing sound settings.

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sound examples

MUSIC

Z1
Z5
Z2
Z6
Z3
Z7
Z4
Z8
Combat
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