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Dialogue Systems

Complementing the main story dialogues, various dynamic systems help give more character to MARC-OS and deepen it's relationship with the players. the currently designed dialogue systems are: Hints system, Player's death reactions, Train's health reactions, and combat dialogues.

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Hints system
Player's death reactions
Train's health reactions
Combat dialogues

I designed and implemented (using blueprints) a hints system to aid players if they don't get to solve a certain puzzle.

This system provides the players with hints after a determined time . This system also congratulates the player when the puzzle is solved, and it varies whether it was solved with or without hints.

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I designed a system to react to the event of the player's death. MARC-OS will mock (in a friendly way) at the players, aiming to create comical situations.

I designed a system to react to the different states the train's health can reach. In this dialogues both the assisting drone and MARC-OS can participate.

This system helps players be aware of the missions main objective (the defense of the cargo) and adds depth to the character of MARC-OS, showing how obnoxious it can be about his own integrity. 

I designed a system to react to the different stages of the combat encounters. Being this a game mainly focused on combat, this system helps to fill large combat sections with dialogues and entertainment as well as hinting the players how longer it will take to beat this phase. 

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